Prime31 Plugins5/1/2021
Can you please help to determine the reason of the issue Do you have any ideas why it occurs Thanks.I would suggest that you read and understand it fully before attempting to use the plugin.The ad appears, but it will not close using the X and it keeps printing the following error in adb SendMessage: object ChartBoostAndroidManager not found We arent referring to this object at all so it must be something internal.You need to contact Chartboost for support with their actual SDK.
Everything works with android.test.purchased product or if I use GoogleIAB.setAutoVerifySignatures(false); with final product IDs. Errors Im getting: (on attempt to purchase) EPrime31-SEC( 2688): Signature verification failed. EPrime31-IABH( 2688): In-app billing error: Purchase signature verification FAILED for sku com.. WUnity ( 2688): onPurchaseFailedEvent: Signature verification failed for sku com.. EPrime31-SEC( 2688): Signature verification failed. EUnity ( 2688): onQueryInventoryFailedEvent: Error refreshing inventory (querying owned items). Everything works properly IF setAutoVerifySignatures is set to false: I can query items. I can purchase. Credit card is charged properly. I get confirmation email from Google regarding my purchase. Etc. Which allows me to assume that I do have properly signed game, using proper Google Public Key, properly configured Manifest file and correct initialization order. The thing is, Im passing a Youtube video URL, and it calls pretty good. Using a browser or the YouTube application will show it, but not the web view. Anything missing with the device, or its got something to do with the plugin (dont now, maybe misusage, bug.) Another thing is that when I hit the back button, it wont actually close the web view, but hide it, therefore, even when I got back to my game, the currently playing video will remain playing sound. Ive followed the thread and read some previous entries pointing about writing an HTML wrapper, so Ive tried to do so. Are these dialogs simply non-existent in the Twitter api and do we have to build them ourselves Cheers. Usually they seem to crop up when Im upgrading to a new version. Prime31 Plugins Install Is PlugFor the most part, initial install is plug-and-play but upgrading can be a little bit of a hassle. Mainly because the package youre importing doesnt know anything about previous versions so all the old files stay around. My recommendations: - Delete any old.jar files that match the name in the PluginsAndroid folder and the script directory in Plugins relating to the plug-in and reimport it. Save your Unity project and close Unity. If its still there) - Reopen your project. Rebuild the manifest with the menu item supplied. Double check the UIManager file that Prime31 supplies to make sure the API hasnt changed. Sometimes an extra init routine is added. Rebuild your game. Ive found that nuking all the directories for the plug-in and the.jar files seems a bit scary but isnt very traumatic especially now that you dont have to attach the supplied manager script to any GameObjects. If that doesnt work try this: - Create an empty project for the plug-in and test it there. Time to update your Android SDK, if that doesnt work I guess you have to contact Google. But Ive never had to get to that point personally, and Ive run into some nasty looking crashes.
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